Oculus Reveals Its New “Crescent Bay” Prototype With 360-Degree Head …

September 21, 2014 - photo frame


Oculus gave a universe a initial demeanour during a new antecedent Crescent Bay currently during the Oculus’ Connect conference (livestream), and we got a unequivocally initial hands-on demo. Crescent Bay has a faster support rate, 360-degree conduct tracking, and integrated headphones, and it’s lighter.

Oculus also announced the new Oculus Platform entrance to a Samsung VR, that brings VR to a vast assembly by mobile apps, web browsers, and a VR calm find channel. You can read a full story on Oculus Platform here.

CEO Brendan Iribe called Crescent Bay as large of a step adult from a DK2 as a DK2 was from a DK1. This still isn’t a consumer version, yet it’s removing closer.

The Crescent Bay is not an central developer kit, yet instead a “feature prototype” designed to uncover off a destiny of what Oculus is doing, identical to a pre-DK2 “Crystal Cove” prototype. The Crescent Bay expected won’t boat out to developers yet will ready them for what Oculus puts into a “DK3″ or whatever it calls a subsequent developer kit, that VR makers will be means to buy and tinker with.

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Thanks to a 360-degree conduct tracking powered by a camera on a behind of a Crescent Bay, users will be be means spin around all a approach so they don’t feel constricted, while prior Oculus headsets could tell if we confronting all a approach backwards. The expanded positional tracking volume and integrated high-quality headphones will make a sound of Oculus as immersive as a visuals. Oculus protected RealSpace3D’s audio record built during a University of Maryland. RealSpace3D allows for high-fidelity VR audio by mixing “HRTF spatialization and integrated reverberation algorithms.”

Oculus also announced that it’s finished a understanding with diversion engine Unity to make Oculus support central for everybody on both a giveaway and pro versions of Unity.

Update: Hands-On

By camping out, we only got the unequivocally initial open demo of a Crescent Bay. Oculus wouldn’t concede any central photos or videos, yet someone else still snapped a few and sent them to me. You can watch a short video shave of me perplexing it on, and here’s a outline of how it felt.

SubstandardFullSizeRenderDuring a 10 notation demo, we hung out with a tyrannosaurus rex, perched on tip of a skyscraper, stood by a glow with some woodland creatures in a polygonal field, floated over a SimCity, shrunk down to small distance to demeanour during hulk dirt mite, and watched a SWAT group quarrel a hulk conflict mech.

The headset is remarkably light, causing no neck strain. The goggle apportionment feels like mid-quality vale plastic, yet altogether it feels flattering durable for a weight. The margin of prophesy is significantly wider than a Samsung Gear VR, that is a bit like looking by binoculars since we can see a support around a screen. Still, a Crescent Bay has a small bit of a window around a screen, and we could see down by a nose-piece to a outward world, that done it all a small reduction immersive.

The best partial was how discerning and accurate a suit tracking was. At one indicate in a demo, we was in a sauce room in front of a counterpart with a floating facade mimicing my movements. No matter how discerning we incited or spun around, we couldn’t detect any genuine latency in a mask. The suit tracking always kept up.

By regulating a wall-mounted camera for suit tracking rather than one strapped to a mechanism resting on a desk, Crescent Bay allows we to travel around about 3 feet in any direction. we attempted tortuous over and putting my conduct upside down and a knowledge still worked seamlessly. You can’t go regulating down a practical corridor to shun a T-Rex, yet we can during slightest try to side step him a little, or bootlick so he passes over you.

The approach it does a suit tracking is with an array of little LEDs layered over a outward of a Crescent Bay headset. Unlike a DK2 that only used LEDs on a front, there’s a behind row to a tag that goes around we conduct that binds LEDs that can also be tracked with a camera so Oculus knows when we spin all a approach around.

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What felt many noticibly blank was a gamepad or controller for being means to pierce travel around or enter commands. This is what was rumored to launch today during Oculus Connect, yet didn’t. But a source tells me that when they told an Oculus worker they wished a demo had a controller, they were told “it’s coming”. And after in a day, a Oculus execs came to a accord that controllers are a blank couple in VR, and someone will have to overcome a hurdles of building ones that feel natural.

Oculus Wants To Win PC and Mobile VR

Oculus CEO Brendan Iribe announced that over 100,000 Rift developer kits have shipped to over 130 countries. He pronounced “If we adore sci-fi, this is your holy grail. Today it is happening. Virtual existence is here. Just let that penetrate in. We suspicion about drifting cars, maybe float boards, and practical reality. Now it’s here. Our goal is to renovate gaming, entertainment, and how we interact…We’re unequivocally sprinting towards a consumer version.”

To do that, Oculus indispensable to spike “Presence” or feeling like you’re indeed in a practical world. That means nailing each member of a VR supply so that no step causes suit sickness. These components are tracking a suit of your head, CPU, GPU, display, photons, optics.

Iribe went on to explain that Oculus sees VR as dividing into dual categories, and that it needs to win during both:

  • PC-based: Where computers can expostulate a many immersive experiences.

    “With positional tracking, high support rates, low persistence, and clever GPUs, we can emanate unimaginable worlds, we can emanate plausible worlds.”

  • Mobile-based: Where affordability, accessibility, and mobility will move VR to a mass audience.

Oculus Nubmers

Last night, Oculus also announced it would open source all a record around a DK1 developer pack on Github. This could assistance developers turn adult their possess development, build components regulating Oculus’ designs, and even sell these products but carrying had to come adult with them.

By formulating central new hardware and program platforms, Oculus could assistance harmonize a fragmented VR attention that has been regulating unaccepted hacks to make third-party peripherals works with a Rift. The announcements could remonstrate developers that Oculus is a some-more fast height to build on so they boost their investment and assistance it build VR practice that mainstream business will find interesting.

WR

Coming off lifting $2.5 million by Kickstarter and another $93.4 million from VCs, 2014 has been an epic year for Oculus. It took outrageous numbers of pre-orders for a DK2 developer pack before being acquired by Facebook in Mar for $2 billion. Despite a discerning recoil from some developers and Kickstarter supporters for offered out, Oculus has mostly reassured a VR village that carrying Facebook as a primogenitor association creates it some-more of a arguable platform, not less.

Bigger developers began signing on, formulating an ecosystem of peripherals and calm practice around a Rift. Most recently, a DK2 began shipping to developers and Oculus built a mobile VR supply for Samsung that lets we trip a Galaxy Note in to act as a headset’s screen.

Now we’ll get to see what developers will do with a new Oculus Crescent Bay headset and Platform.

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